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Coles Vision (CS)

  • Role: UX Research(Group), UI Design, Product Design and Prototyping
  • Timeline: 5 Weeks
  • Tools: Figma, Adobe Illustrator, Photoshop and, Premier

Background

For a university project, we explored the future of shopping by combining group UX research with individual UI design. The aim was to craft innovative interactions that align with the cultural and societal at Monash University. 

The outcome was an engaging, futuristic shopping solution using VR technology and AI, enhancing the in-person shopping journey.

Research

Our research focused on understanding the pain points, needs, and expectations of university students shopping near the campus

 We conducted qualitative interviews with nine participants to delve into their shopping journey.

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Key Findings

  • Explore & Navigation: Difficulty locating products, especially vegan options.
  • Price & Offers: Struggles with budget management, missing offers.
  • Customer Services: Limited access to assistance when needed.
  • Quality: Issues with purchasing fresh produce.

Analysis

To deepen our research, we employed affinity mapping, empathy mapping, user journeys, and personas. Key themes emerged: budget management, product location, discount hunting, ethical product sourcing, and language barriers.

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Problem Statement

International students aged 23-27, residing near the campus and Caulfield Coles, typically engage in grocery shopping 2-3 times per week. They often encounter challenges in keeping track of discounts and seek offers to stay within their student budget. Additionally, students with vegan and ethical considerations(Inclusivity) face difficulties in finding affordable products during in-person shopping at Coles Caulfield. They aim to discover discounts and offers on environmentally friendly and daily groceries.

Design

After team research, Individual phase started with proposing the human-center concept based on the research findings.

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Coles Vision


ColesVision represents the future of retail technology, merging convenience and innovation to create an unparalleled shopping experience.

By integrating voice command and gesture recognition, real-time assistance, and a customer-centric UI design, ColesVision Glass is set to transform how customers shop at Coles.

This proposal outlines the potential of ColesVision to not only meet but exceed customer expectations, making shopping more efficient, personalized, and enjoyable.

Main Features

01

Voice Command & Gesture Recognition:

The glass is a voice-command device that also understands finger movements, allowing it to recognize and scan typing and pointing gestures. This makes interaction intuitive and hands-free.

02

Real-time Assistance:

Customers can use the glass to locate sale items, ask questions to the VR assistant, and receive real-time information about products and sales.

03

Personalized Suggestions:

The glass provides personalized product suggestions based on the customer’s needs and interests.

User Interface

The UI is simple, minimal, and leverages Coles’ red color scheme with a glass-morphism style. 

A user-friendly dashboard presents main items, while an info box provides details like expiry dates, ingredients, and allergy warnings. 


Additionally, an assistance avatar guides users, enhancing their shopping journey.

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paulina

Kind Words from Paulina Noches

“Congratulations on a great work! I really liked the video prototype to show your design proposal as a holistic idea integrating all senses :) Your work reflects a great effort in design research, interaction design solutions, and presentation skills. Well done!”

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Watch the prototype

Final thoughts

This project was a profound learning experience. It deepened my skills in group research, prototyping in video formats, and speculative design. I enhanced my Figma and Adobe abilities and grew more adaptable and collaborative within team settings.

Thanks for reading :)